Okies folks im a bit late but heres the new link to Dota 6.61b enjoy!
6.61b Changelog:
=================
* Fixed some exploits and bugs
6.61 Changelog:
===============
###############
## Heroes & Items ##
###############
* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)
########
## Bugs ##
########
* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
####################
## Gameplay & Cosmetics ##
####################
* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable
Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible
Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
Download link
www.getdota.com
Dota 6.61 b Release
Dota 6.60 Beta a Leaked Map
Warning! If you wanna dont wanna see the preview of Dota 6.60 then don't then don't contiune reading!
I've been browsing the net and stumbled with this leaked map and want to share it to you guys. Here the changelogs and some shots. enjoy!
Dota 6.60 Leak Beta 21 Map Changelogs:
Screenshots:
New Heroes
Tauren Chief & Bat Rider

New Tavern Formation
Download Here
Dota 6.59d Bugs
Got these videos from YouTube and It's telling me IceFrog fogrot these bugs afterall. So folks dont blame the man he is not making money out of these maps. If you want to view them heres the links.
Barathrum's charge rampage
Luna's Uncontrollable Bugs
DotA Allstars v6.59d Release
Okies no 6.60 now but it is still in development.. You can download 6.59d as of now.
Change logs
* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits 6.60 is still in very active development. I will try to post more updates about it when it gets closer to release. If you have any suggestions you'd like to offer for it, please email me and let me know.
Language:
English
Date:
2009-03-20
MD5:
23894a9c3a19291c03fc54a1852433c0
Filesize:
3.22 Mb
Download Here.
What's new on the Dota Allstars 6.60
We all knew that in Dota Allstars 6.60 Tauren Chief will be introduce.. But do you know that on 25 March 2009 will be the release date of the new version. For more info read more below.
Here are the updates from IceFrog:
Thanks everyone for being so patient! Don't worry, DotA 6.60 is almost out, please continue waiting - I want this release to be very sucessful, and would hate to disappoint you guys :) Please give me your support, and understand the difficulties of balancing new heroes.
I feel really bad for keeping you guys waiting, but I don't really want to reveal anything about my release until the end - to me it's like a work of art :) Please visit www.icefrog.com for any future updates! I know I haven't been updating recently, but that's because I've been very busy, and I'm really trying to post something within the next few days to keep you guys updated.
Finally, here's a treat for you guys, in my apology for taking so long on this release, some things I can promise you'll see:
-MUCH more recoding and optimizations! You'll be running DotA at up to 25% higher frame rates! (As reported by some of my beta-testers)
-A new game mode :D
-Reworked rune system
-Some major gameplay changes regarding the laning phase, gold distribution, teamwork, etc - this will make the game faster paced, less farming, and more of the team battles we love DotA for! This is obviously one of the biggest changes that is causing many balance issues and delaying our release, but it's worth it!
-Minor terrain tweaks. Everyone loves more juke spots and cosmetics :)
-A few reworked hero abilities. Don't think I don't notice that many heroes have very similar playstyles! I will try to rework heroes one by one, as I have been doing the past couple of versions. Stay updated on the official dota forums, and you might get a hint on who these will be =D
Finally, know that no matter how long and hard my beta-testers work, we can't find all the bugs and balance issues alone - it will be up to you guys! Developing DotA is a community effort, which is why I love you guys so much. If you don't like our release, please be patient and give as much feedback as you can, so we can make DotA as enjoyable for everyone as we can!
DotA Hero Ranking
Ever wonder who is the strongest hero? Or the fastest hero? How about the Smartest? well here are the answer.. But this not mean that if they are the toughest they are the strongest.. Its always been how you play the game that make the difference. These is for your guide only.
Toughest DOTA Hero
1. The Treant Protector (Tree)
2. The Doom Bringer (Doom)
3. Butcher (Hook)
4. Tidehunter (Big Foot)
5. Stone Giant (Tiny)
6. Pandaren Battlemaster (Roar)
7. Skeleton King (Bones)
8. Chaos Knight (Slash)
9. Night Stalker (Creep)
10. Dragon Knight (Flame)
Softest DOTA Hero (Weakness)
1. Silencer
2. Lifestealer
3. Oblivion
4. Holy Knight
5. Phantom Lancer
6. Nerubian Weaver
7. Tormented Soul
8. Slayer
9. Lich
10. Shadow Shaman
Smartest DOTA Hero
1. Oblivion
2. Enigma
3. Lich
4. Slayer
5. Shadow Shaman
6. Tormented Soul
7. Demon Witch
8. Death Prophet
9. Prophet
10. Crystal Maiden
Dumbest DOTA Hero
1. Phantom Assassin
2. Troll Warlord
3. Chaos Knight
4. Night Stalker
5. Pandaren Battlemaster
6. Stealth Assassin
7. Rogueknight
8. Juggernaut
9. Drow Ranger
10. Bounty Hunter
Quickest Attacker in DOTA
1. Lifestealer
2. Soul Keeper
3. Phantom Assassin
4. Bounty Hunter
5. Morphling
6. Bone Fletcher
7. Drow Ranger
8. Stealth Assassin
9. Juggernaut
10. Anti-Mage
Lowest Attack Pace in DOTA
1. Stone Giant
2. Doom Bringer
3. Enigma
4. Treant Protector
5. Oblivion
6. Tinker
7. Twin Head Dragon
8. Goblin Techies
9. Earthshaker
10. Death Prophet
Best Moving Speed in DOTA
1. Chaos Knight
2. Anti-Mage
3. Soul Keeper
4. Naga Siren
5. Moon Rider
6. Broodmother
7. Magnataur
8. Oblivion
9. Phantom Assassin
10. Bounty Hunter
Poorest Move Speed in DOTA
1. Goblin Techies
2. Shadow Shaman
3. Crystal Maiden
4. Demon Witch
5. Troll Warlord
6. Death Prophet
7. Stone Giant
8. Morphling
9. Necrolic
10. Butcher
DotA Allstars v6.59c 6v6 Ver.2 Release
This is a modified map for the official DotA Allstars v6.59c. The feature of this is that you can now play 6v6 with this map. Note: This is not made by Icefrog.
There are two reasons why I wanted to get this release out there. The first is that I'm pretty sure I've fixed the last game mode that wasn't working with 6v6, and the second reason is that a small error seemed to be causing a lot more trouble than I thought it would.
Once again, the switch command is disabled until IceFrog makes a significant change to the way it's coded in the official version. I tried a few different things, but it's far more complicated for me to try and fix it than someone using a real copy of the map, so I'm leaving it as it is for now.
Fixed:
Captains Mode (-cm) gamemode now works
An incorrect map size that was causing various game glitches
Known Bugs:
The -switch command has been disabled until it's fixed
Endgame Scoreboard is too big to fit all 12 players.
Download the file here.

















































































































